![]() ![]() "Or even just as a matter of principle: Why do I need to be connected if I'm playing solo?"ĭespite these concerns, For Honor ended up attracting 1.8 million PC players during its open beta weeks before launch, the most popular beta Ubisoft had seen at the time. "Even though we're getting used to this kind of nonsense it has to be frustrating for people with poor or intermittent connections," Andy wrote in our coverage of the news. Ubisoft defended the decision saying that the progression system that tied single and multiplayer together needed to be hosted online. "Even a small amount of lag can ruin a fight, as seen in the Souls games or Chivalry (amongst others)."ĭays later, people had another reason to groan: For Honor would be require you to always be online while playing-even during the singleplayer campaign. ![]() "As a game primarily featuring close combat, For Honor absolutely needs robust and incredibly accurate netcode," wrote Vaeh on Reddit. Even a small amount of lag can ruin a fight, as seen in the Souls games or Chivalry. ![]()
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